![]() ![]() Windows XP technically supported scaling options to support high DPI (or bigger text at standard DPI for accessibility) at the OS level but very few applications supported them meaning the overall experience of trying to use it was generally rather bad. IMO it's roughly where high DPI was 20 years ago.Īdobe RGB and REC2020 displays offer wider color gamuts than sRGB did and are becoming somewhat more common but they still fall well short of what the human eye can perceive. The takeaway is that even with all the recent improvements, your next monitor is still going to find a way to become much better. ![]() Some people say they prefer it, but it looks no more like nature than obvious pixelation. The other solution used is to blur things, like film, but you are adding orders of magnitude more blur than reality would have. On a 240hz monitor I move that mouse, and there is an inch between cursor images where it just teleports as the monitor is far too slow for that kind of thing to be smooth. Motion clarity has much potential for improvement, and is the next obvious thing to work on. Maybe they can do accurate wavelength displays which are not comprised of RGB elements at some point, but it is not pressing. The color space has been improved, a modern display can show most of the colors you would want it to be able to show. Resolution is mostly solved, as 4k does not look blocky to most, and 8k or 16k get difficult to see pixels at all. If you have a high frame rate monitor and are picky about it, you can get that closer to rather bad, but no matter what you will have significant artifacts. Right now you are accustomed to using displays with motion clarity which can only be described as objectively terrible. Click to expand.You should look at it the other way. ![]()
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